It's been a few weeks since version 1.3 was released, even published a few maintance updates for this version (latest being 1.375) but due to other activities such as 2 FPS environments, a brand new Editor and few other 3D things (will post on these later on), I never got the time to even write a few lines about Prefab in here. Sorry for that!
Today, almost a year after I've typed the first lines of Prefab code, the counter of unique installs in my DB stands at near 11000. This makes me very happy and shows Away3D is very alive!
Chances are high you are already aware of the 1.3 changes
but here's a short list of the new features and some of the fixes made for this version (the one's I can recall). Internally next to fixes, lots has been done as well, but will be probably visible only in 1.4. Such as plugin's and SDK, projects, hierarchy tool, multiple selections etc...
Highlites for this update 1.3 were:
The BSP/PVS generator feature in action
The new UV cropper: here the original mapping+map. Most of the map is unused, as a result lots of data needs to be loaded for nothing.
Once the cropping is done, map is 1/1 respected, but holds only the region you need. Try this on your project, you'll be amazed at the data you can spare if you have a large project. You can apply to the selected object only or the whole project.
The glow map feature was also enhanced. Here in action on a project I've been working on.
The same example from another angle showing the before and after Prefab did its little magic.
Some rendering improvements were made as well. Note that since its prebakking, the way your model is mapped affects greatly the results, especially when using "own shadow".
Notice here the added 32 bits support: the light goes through the "glas" of the window.
Some performance issues where unsane CPU usage were recorded, due to a massive bug in the AIR runtime 2.2 should be resolved by now with the latest AIR update 2.3 that Adobe just released.
If you still experience some problems, please notice me with a way to reproduce, and I'll pass on to the Adobe AIR dev team.
Next update I'll try improve among other things the rendering speed and enable larger project handling. My latest project was holding 230 maps, mostly 512x512, and honestly, I think it was really the limit for the app as it is builded now
Again, sorry for being so silent lately, I'll try change that.
Happy Away3D with Prefab3D!