Jan 23

With Prefab3D 1.5 it is now possible to extend the app capabilities via plugins. So in order to test all the distribution mechanics under the hood and possibly interrest someone to extend Prefab, I've written a little geometry editor: MeshEdit and added it to the loop.
In its first version, this little utility is far from being user friendly, it misses history, mouse rect selection, vertex features...
but even as is, it should ease up some common tasks and prevent the need to go back to your original 3d editor. You know, the few faces with inverted normals, that extra hole you miss, the face that you forgot to delete, the door hole you forgot to make...
Using it is pretty straight forward: select a mesh in Prefab, under the newly added "plugins" menu, select MeshEdit. Your model will now be displayed and you are now able to affect its geometry. If you cancel or close the window, nothing happends. If you apply, then your changes will be applied to the selected mesh.
Let's hope I can find some spare time to polish this baby a bit more. In meanwhile, if you have remarks or wishes for this tool, please let me know.
Probably this week, another plugin will be added to Prefab, this time made by someone else... To install these extensions you have nothing to do: just say "yes" to the install dialog if one pops up.
Have fun with MeshEdit!
Jan 23

This week, I've uploaded what is probably the last major update for the Flash 10 version of Prefab3D. With 1.5, I've tried to close the 1.x chapter with improved code, ui enhancements and like in most of my .dot releases, I've added a few new features as well.
Here's a little list of what has been done since 1.4.
added multiple selection support
moved interface components
added marching ants to selection rect for UV editor
added doubbleclick open app/load awd file
added drop on dock icon/load file
added drop of external .jpg and .png file on selected model to set a texture
enhanced main system menu with submenus
updated code to support AIR 2.5 code + own packager app
added awd zip export to webservices
added octree support to raytracer. Allows faster renders with many objects
added rescalable interface
fixed incorrect interface lightdebug state
added event update for log and more info is pushed to log
added mouse right offset for camera in 3d view mode
added force load for 3ds and dea to display geometry
added check and correction on faulty containers names
added credits and licence windows
added mesh vertex animation player
added max dimensions for preview maps exceeding screen capabilities
added plugin description
added loop for the player
added md2 to as3 export for f9 and f10 up to 3.5.2
updated app skin
added Merge (was waiting on multiple selection for this one)
added first plugin "MeshEdit 1.0" to plugins loop. Will probably post something on this baby very soon.
finished plugin support front&backend
finished basic SDK
fixed direct generation on Lathe
fixed index always 0 on latest 3.6 AS3 class exports
fixed "unsupported file format" warning at init
fixed refresh on selection for jpg/png drops
fixed endless rescale loop when app is smaller than presets
fixed plugin security issues
fixed md2 player animation prefixes list
fixed missing refresh string bounds after snapvertex to grid
fixed write error on Windows for pathanimation exports to AS3
and probably few more code changes here and there...
I hope you will enjoy this new release!
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