I will have to pause the development of my engine for a while. I've just joined the dev Team of the Away3D engine. I will focus on bitmapdata/graphics implementations. Alexander Zadorozhny and Rob Bateman, the 2 geniuses behind the engine have set the technical bar very high. So if i can had just one class to the engine i would already glad. Everything you need for an implementation of the engine in a project is already in the engine or is on the drawingboard...
The approach is quite different than what i was doing, but the results on screens are simply amazing.
I have the serious feeling i now stand before a very challenging aventure here!
i will, as soon as i can post some working examples here.
For the visitors that have left the planet for the past weeks: after the release of Papervision and his great demo's 2 flashers were working on what at first glance, seams like a clone of papervision. But after a few thousands lines of great code added and several major decisions made, the clone became technically superior to the original. So good in fact that both teams have decided to collaborate and merge the 2 engines. And that's a very good news for everyone working with Flash.

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