Away3D Prefab3D 1.1

Flash, News Add comments

Away3D PreFab v1.1

Just uploaded a new update for Prefab3D, 1.102, and checked my database. It shows that since the first release there are now almost 3000 installs! I was even surprised to discover it was installed on Serge Jespers's mac yesterday during AUGXL!

For me, this is the best motivation I can get to continue Prefab3D's development!

I have changed, added and updated so many things since the first release, that I prefer show to you a few of the latest features available in the application instead of a long history dev list.
I will let you discover the other ones yourself if you haven't tried Prefab3D yet.

Away3D PreFab v1.1
Pointlight gel map with bump

Away3D PreFab v1.1.
Another variation using different projection settings

Away3D PreFab v1.1
Environment reflection and bump

Away3D PreFab v1.1
The generated map of the above model

Away3D PreFab v1.1
Glow map: This is the first implementation, and in upcomming releases the blending options should be implemented as well, coupled with illumination (affecting neighbours maps)

Away3D PreFab v1.1
Inversed glow map coupled with bump

Away3D PreFab v1.1
glow map + environment map + bump map

Away3D PreFab v1.1
A newcomer: the replicate panel.

Away3D PreFab v1.1
Also new for this release, the new Mirror function.

Away3D PreFab v1.1
The uvmapper in its latest form.

Away3D PreFab v1.1
Also added own shadow rendering, since it takes more CPU to render and is not necessary for most models. You can set it on/off in the prefs panel.

New updates are available on a regular base. So keep an eye on the "check update" button!

Download Prefab3D

9 Responses to “Away3D Prefab3D 1.1”

  1. Jarrad Says:

    Prefab 3D is fantastic, please continue developing it!

  2. Ray Law Says:

    Hi Fabrice,

    PreFab is amazing ! Great Work !
    In your demo , the raytrace is real-time , so amazing ! Will you write a tutorial about it ?

    Raytrace in PreFab is so cool , but it can’t generate shadow just like your demo , is it the new feature of coming version ?

    Cheers,
    Ray

  3. Fabrice Says:

    @Jarrad
    thx, yes don’t worry.
    @Ray
    you have a swap btn, by default the renderer is the fast one
    once you have it on raytrace mode, that you have 2 objects like a plane a sphere both inside falloff radius of a light, the sphere shadow will be rendered on the plane.
    Note that render shadow must be on in preferences as well. Should be true by default tho…

  4. Jon Says:

    Hello,

    This is a great tool to use and I appreciate your efforts in developing it.

    I am more of a 3D artist than a programmer and yes, I am crossing the bridge to becoming programmer oriented when it comes to AS3 and Away3D.

    My question:

    After exporting my textured object to AS3, what is the next step?

    What I have done so far:

    1) Installed SVN and downloaded the latest Away3D trunk
    2) Installed FlashDevelop, changed the settings to acknowledge Away3D, created a new project, and put all my project files in the project folder (.as3 and image files).
    3) Went into Flash CS4, created an FLA, changed publish settings to include Away3D source files
    4) Added “import flash.display.MovieClip;” to the exported AS3 so I don’t get the AS3 5000 error after compiling

    After completing those steps, I compiled in FlashDevelop and the preview showed no textured model in Flash. No errors were reported.

    Please advise on what I should do next or if you have any more questions, let me know. Thank you in advance.

  5. Fabrice Says:

    Hi Jon,
    Glad you like the program… :)

    I think you do confuse the AS3 output with a full project class.
    The outputs represent in this case your model(s) in AS3 format.
    This means you need to make a basic Away setup class, import the class in your project and addChild it to your view.scene…

    Go to away3d.com in tutorials section and/or join our google group.
    http://groups.google.com/group/away3d-dev to get started.

  6. Chris Says:

    Thx for the tool… but umm where is the Check update button??

    http://img16.imageshack.us/img16/3856/updatewhere.jpg

    Also object manager window loads below the task bar.

    And umm how do i select an object 0_o?

  7. Fabrice Says:

    ah dam Windows menus… if someone knows how to fill the OS menu like on mac, please drop me a mail! I’ll test on Windows next release…
    You can select a Mesh object with your mouse… just click on it.
    object manager : What screen res do you have on your machine?

  8. jos Says:

    hi, i have windows vista 64b, and i couldn´t import my model on prefab, it just happen nothing, is there a problem of prefab running on windows vista, i download the latest adobe air, and it just don´t work, please help me. thanx.

  9. Fabrice Says:

    Hey Jos,
    What is the format of your model? Prefab supports only Away3D supported formats and Away3D’s own format. If you run Prefab 1.207, the latest version atm, I would like look at your file to see what is going wrong… You could also register to the Away-dev group to get technical infos.. http://groups.google.com/group/away3d-dev.

Leave a Reply

Entries RSS Comments RSS Log in