Just uploaded a new update for Prefab3D, 1.102, and checked my database. It shows that since the first release there are now almost 3000 installs! I was even surprised to discover it was installed on Serge Jespers's mac yesterday during AUGXL!
For me, this is the best motivation I can get to continue Prefab3D's development!
I have changed, added and updated so many things since the first release, that I prefer show to you a few of the latest features available in the application instead of a long history dev list.
I will let you discover the other ones yourself if you haven't tried Prefab3D yet.

Another variation using different projection settings

Environment reflection and bump

The generated map of the above model

Glow map: This is the first implementation, and in upcomming releases the blending options should be implemented as well, coupled with illumination (affecting neighbours maps)

Inversed glow map coupled with bump

glow map + environment map + bump map

A newcomer: the replicate panel.

Also new for this release, the new Mirror function.

The uvmapper in its latest form.

Also added own shadow rendering, since it takes more CPU to render and is not necessary for most models. You can set it on/off in the prefs panel.
New updates are available on a regular base. So keep an eye on the "check update" button!



December 5th, 2009 at 5:34 am
Prefab 3D is fantastic, please continue developing it!
December 16th, 2009 at 11:39 am
Hi Fabrice,
PreFab is amazing ! Great Work !
In your demo , the raytrace is real-time , so amazing ! Will you write a tutorial about it ?
Raytrace in PreFab is so cool , but it can’t generate shadow just like your demo , is it the new feature of coming version ?
Cheers,
Ray
December 17th, 2009 at 4:33 pm
@Jarrad
thx, yes don’t worry.
@Ray
you have a swap btn, by default the renderer is the fast one
once you have it on raytrace mode, that you have 2 objects like a plane a sphere both inside falloff radius of a light, the sphere shadow will be rendered on the plane.
Note that render shadow must be on in preferences as well. Should be true by default tho…
January 6th, 2010 at 9:53 pm
Hello,
This is a great tool to use and I appreciate your efforts in developing it.
I am more of a 3D artist than a programmer and yes, I am crossing the bridge to becoming programmer oriented when it comes to AS3 and Away3D.
My question:
After exporting my textured object to AS3, what is the next step?
What I have done so far:
1) Installed SVN and downloaded the latest Away3D trunk
2) Installed FlashDevelop, changed the settings to acknowledge Away3D, created a new project, and put all my project files in the project folder (.as3 and image files).
3) Went into Flash CS4, created an FLA, changed publish settings to include Away3D source files
4) Added “import flash.display.MovieClip;” to the exported AS3 so I don’t get the AS3 5000 error after compiling
After completing those steps, I compiled in FlashDevelop and the preview showed no textured model in Flash. No errors were reported.
Please advise on what I should do next or if you have any more questions, let me know. Thank you in advance.
January 7th, 2010 at 4:29 pm
Hi Jon,
Glad you like the program…
I think you do confuse the AS3 output with a full project class.
The outputs represent in this case your model(s) in AS3 format.
This means you need to make a basic Away setup class, import the class in your project and addChild it to your view.scene…
Go to away3d.com in tutorials section and/or join our google group.
http://groups.google.com/group/away3d-dev to get started.
January 15th, 2010 at 5:17 am
Thx for the tool… but umm where is the Check update button??
http://img16.imageshack.us/img16/3856/updatewhere.jpg
Also object manager window loads below the task bar.
And umm how do i select an object 0_o?
January 17th, 2010 at 3:25 am
ah dam Windows menus… if someone knows how to fill the OS menu like on mac, please drop me a mail! I’ll test on Windows next release…
You can select a Mesh object with your mouse… just click on it.
object manager : What screen res do you have on your machine?
January 27th, 2010 at 4:01 am
hi, i have windows vista 64b, and i couldn´t import my model on prefab, it just happen nothing, is there a problem of prefab running on windows vista, i download the latest adobe air, and it just don´t work, please help me. thanx.
February 1st, 2010 at 10:15 pm
Hey Jos,
What is the format of your model? Prefab supports only Away3D supported formats and Away3D’s own format. If you run Prefab 1.207, the latest version atm, I would like look at your file to see what is going wrong… You could also register to the Away-dev group to get technical infos.. http://groups.google.com/group/away3d-dev.